![]() ![]() ![]() The puzzles are very mundane and frustrating. Sadly, Rebirth falls back on the lamest horror cliches: walking through endless dark hallways, enemies that are basically zombies, spooky images popping out of nowhere. P.S.: Amnesia: Rebirth is great, but it reflects the modern times' tendency to exasperate and exaggerate things a little too much, with a partial loss of the beauty that older games have.Īs a fan of Frictional's previous games, I was expecting something great after the brilliant SOMA. Dealing with enemies is much less interesting than in other Frictional games. Some enemy encounters feel frustrating and unfair. Not as much as other Frictional's games, but a must for horror enthusiasts. Superb voice acting and well crafted dialogues. Great story that drags into a storm of emotions and doubts. During the entire story, it's inevitable to feel a sense of hope in contrast with a growing feeling of desperation. Rebirth expands the Amnesia universe by directly projecting the players into the unknown that in the Dark Descent was only suggested to imagination, and it does it very, very well. In this sense, making a hit is always both a benediction and a curse, as all the titles Frictional made and will make after it will be compared to it. It has one main problem: It comes as an indirect sequel of a legendary game, The Dark Descent. Amnesia: Rebirth is a work of mastery, and as such it reflects the artistic ability of the developers as well as their mental schemes.
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