![]() The playhead comes in two parts, top and bottom. The playhead snaps to tick marks in the Timeline in quarter-second increments, like 0:00.250, 0:00.500, 0:00.750, and 0:01. As explained in the earlier chapters, elementsâ position on the stage and their appearance is controlled by properties: Location properties, Color properties, Size properties, and so on. ![]() For example, drag it to 0:02 on the Timeline, and the stage displays the elements as they appear 2 seconds into your animation. The playhead lets you select a certain moment in time. Think of the Timeline simply as a ruler that measures time in your animation. Create a couple of transitions, and things donât get any simpler down there in Edge south. When you first look at the Timeline, it seems to be quite complicated with all its buttons and widgets. Itâs no surprise that the Timeline is the panel thatâs devoted to working with timeâselecting specific moments in your animation and making something happen. Usually you jump back and forth among them, using their features as necessary. When you work in Edge, you use three panels to create your animation: Elements, Properties, and the Timeline. If you tackled any of the exercises in the earlier chapters, youâre not a complete stranger to the Timeline. Youâll have a jump on the learning process if youâve used a timeline in a video editor, Adobe After Effects, or Flash. Master the Timeline, and youâll be an Edge Jedi. When youâre through, youâll know how to operate every button and widget the Timeline has to offer. And of course youâll explore transitions, learning how to tweak them to do your bidding. Youâll learn how to create Timeline labels, how to use filters, and how to set, move, and remove keyframes. This chapter provides more complete details on Timeline basics and controls. The previous chapters involved some Timeline manipulation. Those properties and their changes are tracked on the Timeline through the use of keyframesâthose little diamond-shaped markers. In Edge, that means that the properties that define an element change over the course of time. Elements move, change shape, and change color. Itâs the same whether youâre creating a cartoon with a long-eared rabbit or youâre developing a presentation for the next quarterly sales meeting. The art of animation is all about images changing over the course of time in a natural, pleasing, and entertaining manner. ![]() Chapter 4. Learning Timeline and Transition Techniques
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